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Posts Tagged ‘Halo:Reach’

Giggaheim Podcast Episode 30

Episode 30 – Fables 98 – Elephantman #1 – Halo:Reach Gruntpocolypse – A Decade of Apple – Top Ten Game Modes

The gang enjoys a triple-deca episode in Giggaheim style. Pete reviews the return of Fables with issue 98, and reviews a digital copy of Elephantman #1. After going over DC Comics big shuffle and other movie news Craig gives you hints to level up on Halo:Reach with Gruntpocolypse. Doug takes the CEO of Netflix to task, goes down memory lane by reviewing 10 years of progress from Apple, and the Giggaheim crew debates the merits of genetically manipulated salmon. Then there’s Ten in a Half: Video Game Modes. Did Rockstar’s Free Roam beat Gears of War’s Horde Mode? Or did Burnout’s Crash Mode take the top spot over Battlefront’s Instant Action?

 

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Halo:Reach – Noob Review (Part 3)

Conclusions

I’m a bit saddened by typing this, but I must say that this game just doesn’t really do anything for me. Were it any other game, I might be less critical, but this is Halo we are discussing. It is the flagship title of the XBOX 360 game system. Halo is the Mario of Microsoft. Would I recommend this game to someone? Well at this point, anyone who plays video games, even on an intermediate interest level already has this. So would I recommend it to a new player?

In the end I would say yes, but reluctantly. After-all, Halo is the invitation to the masked ball. Anyone who wants to play online with others will have this game. There is a 90% chance that someone you know has this title, and will be able to meet up with you online. It’s the main reason I got the game. It’s the social event of the season. I am just not convinced it was worth the hype.

I finally finished the campaign yesterday, and I realized at the end why I didn’t care for ODST, or Halo:Reach. I want to win. I want to stand victorious over my enemies. I want the hours I spent to mean something, and to give me great joy. The last 3 incarnations of Halo have all ended in tragedy. Even the gangbuster Halo 3 was a downer ending, but it was fitting. Reach, well we knew we were doomed, and we played anyway. A high compliment to Bungie: No matter how it ends, we are willing to play it.

And at the end what do we have? We have a campaign that was depressing, and ends on a downer. We have online play that will sustain a good player for a long while, and we have title with an enormous fan base that can be socially fulfilling. I can’t say I had much fun so far, but there have been some bright moments. Perhaps I have lived the Space Marine fantasy enough with Halo 1-3, but being a cowboy in Red Dead Redemption was more fun, and being a race car driver on Burnout was always fun. I like first person shooters, and I actually like online slayer mode from time to time, but this somehow hasn’t been fun to me yet.

Maybe the new armor types will bring some more fun to the playing field, but I haven’t really experienced anything new compared to Halo:3 other than frustration. I’m hoping that a growing level of expertise will help my malaise, and perhaps Bungie will update some of these maps, but for the time being I will have to keep logging on and hoping that the fun is around the corner.

 

Halo:Reach – Noob Review (Part 2)

Yesterday I declared Halo:Reach, Bungie’s latest release of the most popular FPO on XBOX 360, as “meh”. I then sprinkled compliments on the aspects of the game that I liked, and teased that today would be the day that explain myself. Without further adieu:

bulletsWhere the !@#$ is the ammo?

Well? Where is it? Oh wait.…I’m dead…. Again…. Fun. My main complaint is that there just isn’t enough ammo in this sucker, or spare weapons to pick up. Maybe this is all part of the “doomed” storyline, but why in the hell can’t I arm myself even in the slayer mode. Thank Christ the horde mode has infinite ammo or this would be a game that I would have traded in. The lack of ammo boils down to a few factors in my limited time playing this game so far:

When did a grunt become a bad-ass?

gruntI threw my controller across the room not too long ago when I became hopelessly mired in a level of the campaign. Mainly, I have to overcome a large group of grunts, a group of brutes, and a load of these elites. Despite my playing through on normal difficulty, every grunt I shot in the head with the DMR or Pistol just kept smiling and laughing at me. WTF? I repeated the level over 10 times until the gamma radiation took over. What’s worse are the Jackals. These guys are cranked up to speedster levels, and are freaking ruthless. Between them sprinting in and out, grunts that won’t die, and elites that have the shielding and regenerative powers I so miss, I don’t have fun with the game. I’m running for my life, and cursing all the lousy weapons I’m given. I might as well have been armed with Q-Tips.  All of this frustration on “regular” mode.

nerf gunWould a Spartan arm himself with this crap?

Now some of the DMR shots normally get me a headshot, but the pistol they keep saddling me with isn’t worth squat. The Halo faithful swear by it, but it took me 9 days of playing to finally kill someone with it, and they were standing still and humoring me. I wouldn’t hunt a caged canary with that thing. Luckily, the derringer they give you is always equipped on every game mode. Awesome.

This DMR is god-awful as well. Sure, I can kill a guy in 4 headshots, provided I can score 4 concurrent direct hits in a short amount of time before I’m annihilated. Problem is the aim never stay true, and the weak caliber of the rifle round eats ammo, leaving you perpetually short, and ill-equipped. Again, this isn’t fun. It’s work. Like trying to spread mulch across the house, and constantly walking around the long way to bring a new bag.

What chaps my ass the most are the weapons that you get from the enemy. That have stayed constant, with even some improvements. I worked hours to try and get my BR and sniper skills up, but with the absence of the BR, I feel like I have wasted almost 2 years of training so I could work with the “noob” weapons of the needler and energy sword. All my hard work to avoid the noob kills has been flushed away, and I’m stuck with the training wheels weapons just so I don’t drop any lower than my current -35 rating. Fun.

WindchargerWheeljackWhere the ~!@ are the health packs?

Among the worse “improvements” for ODST were the introduction of health packs. My consolation is that at least we don’t have the blinding red screen. That was unbearable. Here, we are subjected to the health pack system again, and luckily, every mission in the campaign is going into enemy territory in the dessert or somewhere remote where there are no aid stations. I would be a bit more understanding of this factor of the game if we could save a pack and use it later, or if they were distributed a bit better. It doesn’t have to rain health packs from the sky, but throw us a bone here and there.

Tune in Monday for Part 3…the Exciting Conclusion!!!

 

Giggaheim Podcast Episode 29

Episode 29 – The Avengers: Infinity Gauntlet #2 – Halo:Reach Revealed – How Not To Smuggle Nukes – Reviews of Top Ten Comedies

The Giggaheim gang all show up loopy and knock their way through the 29th episode. Pete reviews Avengers:Infinity Gauntlet issue two, 1Month 2 Live #4, and briefly reviews the digital version of I Kill Giants. After the movie news Craig has a list of the top Sci-fi movies. Doug tells us how a couple gets caught trying to teach Venezuela how to make nukes, Microsoft delays their phone, and iPad’s impact in BestBuy. Then the crew go in search of the best comedy list on e Internet. Do they find it, or does it fizzle?

 

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Comic Book Reviews: Week of 09.15.2010

I Have Issues: Week of 09.15.2010

This was a monster week for me, and it made me realize that writing reviews for these box all at once is foolhardy. Firstly, it takes an assload of time, and secondly, are you guys really reading he whole thing? I didn’t think so. And hey, I don’t read Bible-long review columns, so I can’t blame you. So here are a few books I thought were either good, memorable, and crappy in alphabetical order. Perhaps I’ll continue writing about the books later in the week so you still have more reviews to check out.

Avengers Infinity Gauntlet 2The Avengers The Infinity Gauntlet #2

WRITER: BRIAN CLEVINGER
PENCILS: BRIAN CHURILLA
INKS: BRIAN CHURILLA
COLORED BY: MICHELLE J. MADSEN-STEWART
COVER BY: RON LIM

Lately I have been going though old podcasts and the issue in late 2008/2009 was the price hike to $3.99. I would like to take the time to point out that this series is 32 pages, and $2.99 and all fun. Enough of the business. I find myself coming back to this book. I liked it. I don’t think it was drawn as strong as it could have been, but I really had fun with it. Now while I find Churilla’s artwork a little clumsy with proportion, stretched faces, and awkward angles; Clevinger’s writing just aims for comedy fences, and hits a few out of the park. Here’s a few choice lines and exchanges that won me over:

Doom: As the only ruler of a sovereign nation to embark upon this journey, Doom will shall take the coveted “shotgun” seat

Doom: What a colorful turn of phrase. Perhaps you will regale us with more of the over a “mess of biscuits” later.

Spider-man: What’s the matter? Can’t Snikt-Bub your way out of feeling space sick?

The whole issue is packed full of great exchanges like that, and even though there wasn’t a whole lot of “action” it was still wild ride of a comic. I’m sure some readers would dismiss it easily, but frankly, this is a book that you can kick back, and enjoy. There’s no heavy pendulum of continuity swung over your head, and you can just enjoy these Marvel Universe characters being who they are in “perilous” circumstances. Did we get to Thanos? Not much really. Was the cover an out and out lie? Yep, that’s a Marvel book. So just pick this one up, and relax and unwind to a fun illustrated adventure.

Brightest Day #10Brightest Day #10

Written by GEOFF JOHNS & PETER J. TOMASI
Art by IVAN REIS, PATRICK GLEASON, ARDIAN SYAF, SCOTT CLARK & JOE PRADO
Covers by DAVID FINCH
Variant covers by IVAN REIS

Damn I love this series. It started slow, but has really caught its wind since issue 6, and hasn’t looked back. How the bloody hell did I start to like Aquaman? How is it possible that I enjoyed Firestorm? I have a great feeling that Johns was mostly to do with this issue since characters that I could not have care less fro are all of a sudden page-turners. Here we have a great Aquaman. He’s broody but stern and determined. He IS a leader of the people of the ocean. He has the qualities. What also helps is his nemesis, Black Manta.

While I normally couldn’t care for Aquaman, Vader-of-the-Sea has always been cool. He’s had that Boba Fett thing going on, and he rarely pulls punches, which makes him a great foil for Aquaman. Here we see the new Aqualad, who apparently is the son of Black Manta and also imbued with some weird magic/science. I must say when Aquaman shows up to “save the day” I was pumped. I certainly hope the cliff-hanging throw down between these two will be epic next issue, because the build up feels like it will be.

On top of all that, we get an explanation of Firestorm’s latest retcon/transformation, and how that will affect the universe. Frankly, I’m now looking forward to seeing how this all plays out. I seriously never thought I would give a care for those two and the Odd-Couple relationship, but with the development of the evolving Matrix, I am curious to see what happens.

The artwork by Reis and crew is fantastic. Unlike the Saturday morning cartoon of Infinity Gauntlet, this artwork is steady as a rock, and has a great sense of evolved realism that I enjoy in my modern-day comics. The coloring and effects crew did a great job on the Firestorm effects, and with all the unique voices going on, the lettering team had their hands full as well. This book has rally hit its stride, and I pity the readers who decided to sit this one out.

Halo Fall of Reach #1Halo Fall Of Reach Boot Camp #1 (OF 4)

WRITER: BRIAN REED
PENCILS: FELIX RUIZ
INKS: FELIX RUIZ
COLORED BY: VAL STAPLES
LETTERED BY: NATHAN PIEKOS
COVER BY: FELIX RUIZ

Wow. Some books are great compliments to another medium that made them famous, such as Star Trek Countdown. Others make things worse. This just sits ineffectual in the middle. I was hoping for a bit more back-story on the newly release Halo: Reach video game, and was hoping for an overly educated angle on Reach that would give me the “know-it-all-fanboy-edge”. Alas, this story just floundered, and never revealed anything worthwhile in the first issue. We see a rebellion, and then a doctor picking kids that will be abducted and turned into Spartans.

Some elements of the book were great. The kids that were able to see what side the flipped coin would land on. The non-remorseful, almost creepy adult maturity of the candidates that would be universe’s best warriors. But the story structure, and artwork just don’t compel me to read any further. While the cover image is a straight homage to Frank Millar’s epic book about Spartans, 300; I thought it was a bit cheap. If you are going to homage something, at least give us a creative twist on it, or present it exactly as we know it. A sketchy representation of a form is what Frank Millar does. Give me something new.

The story seemed to meander and lapse on unimportant story moments, and while I like enough exposition to keep the story interesting and give it emotional weight, this is a book based on an Action Video Game. Keep the talky science book material for a Halo centric novel. Comics are a medium where you can show me what is too cumbersome to tell me. So show me some great stuff behind the scenes of Halo and entertain your readers, don’t tell about it. I must say between the sketchy and unfinished nature of the artwork and the clumsy storytelling, I’m not even going to collect this in trade. Halo will remain a video game to me.

Heroic Age One Month To Live #3Heroic Age One Month To Live #3 (OF 5)

WRITER: STUART MOORE
PENCILS: SHANE WHITE
COVER BY: MIKE DEL MUNDO

This book is fifteen shades of greatness. We continue to follow our doomed hero, Dennis Sykes, as the Fantastic Four recruit him for a cosmic mission that they need his new found powers for. Earlier I had written about the fun-style of the classic Silver-age Marvel books, and 1 Month 2 Live captures that as well. If it weren’t for the weighty undercurrents and leaps of logic, this would be competitive with the fun nature of Avengers: Infinity Gauntlet.

Dennis is made an official member of the Fantastic Four ( a briskly evil opinion on that to come), and has to defeat Ego, the planet of…death. Mogo’s evil twin is consuming worlds in the center of the galaxy, and all will be destroyed if he continues on his cosmic-buffet-rampage. Dennis discovers that a “tumor-like-growth” is the cause of all the mayhem, and extracts the tumor, saving the day, NAY, the galaxy.

Of course there are leaps of faith here, and moments when you have to turn off the logic board in your head, which is why it feels like a Silver Age Marvel book. For instance, the FF make him a member of the team. This just shouted “Pity Fuck” at me. Hey there Make-A-Wish Samaritan, wanna join our club? Since you have about 2 weeks left, we won’t have to worry about membership cards being lost in the mail by Willie Lumpkin. The other leap of faith here is the obvious cancer cure thing. If Dennis is developing the powers of Dr. Manhattan, and cured a cosmic planet of it’s cancer……You see? This is the same as the Penguin holding up the local movie theater to threaten Batman. It’s all nutty Silver Age comics. And if it weren’t for the drab realism the book is based on, I’d buy into it. However this feels like Angela Lansbury is guest starring on Dexter.

Anyways, enough of the old man reading comics moments. Shane White draws a hell of a FF book, and the illustrated environment he creates reminded me of 1970’s adventures. The lines drawn on Johnny, the crazy drawings of the planet, and the cosmic cancer creature all create a fun Silver Age Marvel book. Can’t wait to see the storytelling style presented in the next 2 issues.

 

Giggaheim Podcast Episode 26

Episode 26 – Justice League Generation Lost #8 – Fearless Dawn #1 – Halo:Reach – Heat Ray Robots

Ert, Craig and Pete hold down the fort for the Half-Year podcast. Pete reviews Justice League Generation Lost #8 and Fearless Dawn #1 and reveals a lot of Marvel Entertainment news. Craig covers Halo:reach’s new videos, warns us on the dangers of modded boxes, and gives us a Rockband DLC update. Then the trio try and make it through the tech news covering Heat-Ray using robots, the Boy Scouts copyrights badge, and a little black dress that can make phone calls.

 

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Podcast Episode 24

The Giggaheim.com’s latest podcast, Episode 24, is now available for free download. head over to the podcast page to download your copy, or subscribe to the feed.

Episode 24    Justice League Generation Lost #7 – Stuff of Legend – Call of Duty Zombies – Blackberry Boycotts – 26-Year-Old Virgin

Randis returns! The gang is back together and firing on all cylinders this episode. Pete reviews Justice League Generation Lost #7, and the digital comic book review was Stuff of Legend. Craig covers the new Rockband DLC, the zombie invasion for Red Dead Redemption and Call of Duty, and the new screen effects for Halo: Reach. Doug covers the awful smart phone apps, the truth behind the Blackberry boycotts, and internet access for everyone. Randis triumphantly returns with the rarest specimen: A 26-Year-Old Virgin. The crew pokes and prods to determine how a man can last so long without tasting forbidden fruits, or is he is working a grift

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