Archive for September, 2010

Digital Review: Dual #1

Dual #1

Story and Art by: Michael Walton

Published by: Zuda Comics

Available on Comixology, DC Comics Reader

Yasu and BillAnother great comic by Zuda comics that I happened across is Michael Walton’s Dual. A short story synopsis: (spoilers)  Bill Jensen has an imaginary friend, Yasu, who is apparently more real than imaginary. As a kid Bill was teased mercilessly for speaking with Yasu, and as an adult, he learns that Yasu and he are part of a larger world filled with such supernatural beings. Now imagine the most popular duo, Calvin & Hobbes mixed with a bit of X-Files, and this is what you would have. After being bullied so bad, Bill eats Yasu in frustration to shut him up, and their “merger” winds up giving Bill an otherworldly power. (end spoiler filled synopsis)

Sorry for the spoilers, but it is truly difficult to cover the story without giving away the details that made this story really work for me. I think what I liked about this book was the imaginative nature, mixed with a sense of real world consequences. Walton sets the stage in the first few pages with the happy relationship of imaginary friend and the crashing harshness of reality. And after the strange merger, which I thought was a brilliantly creative way to introduce that element, the consequences of such surges of power, and the narrative suggesting that this story is closer in our world than we would think.

Dual BattleLike many Zuda comics, the writer is also the artist, and the art here is also just as good as the story. The characters designs are great with Bill being an all-American kid of the 1908’s, and Yasu has a manga-styled character design. What also impressed me was the depth of the panels, as Walton takes his time to fill in playgrounds with familiar settings, and even dialogue pages, which are normally blank behind the characters have subtle background settings. This comic felt full and realized because he takes the time to fill the panels and give them their own life.

Again, this book was a first issue freebie, so you have no good excuse to check this out. I went ahead and grabbed issue #2 for $1, and this series is getting really good. It is a really great balance of imagination and reality, and the artwork sets a rich, deep environment, and easy on the eyes.

 

Giggaheim Podcast Episode 30

Episode 30 – Fables 98 – Elephantman #1 – Halo:Reach Gruntpocolypse – A Decade of Apple – Top Ten Game Modes

The gang enjoys a triple-deca episode in Giggaheim style. Pete reviews the return of Fables with issue 98, and reviews a digital copy of Elephantman #1. After going over DC Comics big shuffle and other movie news Craig gives you hints to level up on Halo:Reach with Gruntpocolypse. Doug takes the CEO of Netflix to task, goes down memory lane by reviewing 10 years of progress from Apple, and the Giggaheim crew debates the merits of genetically manipulated salmon. Then there’s Ten in a Half: Video Game Modes. Did Rockstar’s Free Roam beat Gears of War’s Horde Mode? Or did Burnout’s Crash Mode take the top spot over Battlefront’s Instant Action?

 

Download it here.

 

DC Comics Names Bob Harras EIC

Former editor at Marvel Comics Bob Harras was named the new Editor In Chief via DC Comics blog: The Source. Here is the official release:

“Monday, September 27th, 2010

By David Hyde

New York, NY, September 27—Robert Harras has been named Editor-in-Chief, VP, DC Comics, it was announced today by DC Comics Co-Publishers Jim Lee and Dan DiDio. Harras will oversee editorial for DC Comics, DC Universe, MAD Magazine and Vertigo and will be based in New York City, reporting directly to the Co-Publishers. Harras becomes the company’s first Editor-in-Chief in nearly 10 years since the position was held by Jenette Kahn from 1981 to 2002.

“Bob Harras’ personal and creative integrity is respected and renowned throughout the comic book industry,” said Jim Lee, DC Comics Co-Publisher. “As an editor, he provides invaluable insight into storytelling and character.”

“We could not be more excited to make this announcement,” said Dan DiDio, DC Comics Co-Publisher. “Bob is a tremendous evaluator of talent, character and story. He is a proven leader who brings a keen understanding of the marketplace to the position.”

Prior to being named Editor-in-Chief, Harras was the Group Editor, Collected Editions at DC Comics.

Before joining DC Comics, Harras was the Editor-in-Chief of Marvel Comics from 1995 to 2000.

 

Halo:Reach – Noob Review (Part 3)

Conclusions

I’m a bit saddened by typing this, but I must say that this game just doesn’t really do anything for me. Were it any other game, I might be less critical, but this is Halo we are discussing. It is the flagship title of the XBOX 360 game system. Halo is the Mario of Microsoft. Would I recommend this game to someone? Well at this point, anyone who plays video games, even on an intermediate interest level already has this. So would I recommend it to a new player?

In the end I would say yes, but reluctantly. After-all, Halo is the invitation to the masked ball. Anyone who wants to play online with others will have this game. There is a 90% chance that someone you know has this title, and will be able to meet up with you online. It’s the main reason I got the game. It’s the social event of the season. I am just not convinced it was worth the hype.

I finally finished the campaign yesterday, and I realized at the end why I didn’t care for ODST, or Halo:Reach. I want to win. I want to stand victorious over my enemies. I want the hours I spent to mean something, and to give me great joy. The last 3 incarnations of Halo have all ended in tragedy. Even the gangbuster Halo 3 was a downer ending, but it was fitting. Reach, well we knew we were doomed, and we played anyway. A high compliment to Bungie: No matter how it ends, we are willing to play it.

And at the end what do we have? We have a campaign that was depressing, and ends on a downer. We have online play that will sustain a good player for a long while, and we have title with an enormous fan base that can be socially fulfilling. I can’t say I had much fun so far, but there have been some bright moments. Perhaps I have lived the Space Marine fantasy enough with Halo 1-3, but being a cowboy in Red Dead Redemption was more fun, and being a race car driver on Burnout was always fun. I like first person shooters, and I actually like online slayer mode from time to time, but this somehow hasn’t been fun to me yet.

Maybe the new armor types will bring some more fun to the playing field, but I haven’t really experienced anything new compared to Halo:3 other than frustration. I’m hoping that a growing level of expertise will help my malaise, and perhaps Bungie will update some of these maps, but for the time being I will have to keep logging on and hoping that the fun is around the corner.

 

Mozilla Mobile Phones

As a “geek” (or the residential skinny guy with glasses) we get asked many questions about technology, or the future of technology. If someone wanted to anticipate the future of smart phones, they would look no further than the Seabird phone concept:

This is just a concept from award-winning designer Billy May, who works at Mozilla. Now while Mozilla has no plans for producing a cell phone, they do have a mobile program, but there are no plans in the future to jump into the cell phone fray with Apple’s iPhone or Google’s HTC phones. This Seabird concept does show where the brighter minds in the world are going to push the consumer-based cell phone market using Mozilla’s Community-driven mobile phone concept to create a phone that many bright minds will influence. With integrated pointing devices, projected keyboards and projected screens, the future looks bright. Hopefully, brighter minds will be able to make the dreamy qualities of the Seabird practical.  I’m sure these gorgeous screens, easy input devices, and projection screens have been kicked around various cell-phone making corporations, but battery life, cpu cycles and the amount of computing power necessary to pull this kind of tech off will continue to keep devices like this in the Sci-Fi category instead of consumer retail.

One can dream though.

More info on Mozilla’s mobile phone concept at Mozillalabs.com

 

Everything you ever wanted to know about Nixies…

I love technology. I really love looking at old technology and seeing how things were accomplished without the modern manufacturing processes that we have access to. Case in point, the fine folks over at evilmadscientist.com have posted a great article on their site regarding a piece of technology from the past: Nixie Tubes. Don’t know what they are? If you like tech you’ll love Nixie Tubes. Trust me, they’re on the all time neat-o cool list. Go. Enjoy. Lather, rinse, repeat.

 

 

Halo:Reach – Noob Review (Part 2)

Yesterday I declared Halo:Reach, Bungie’s latest release of the most popular FPO on XBOX 360, as “meh”. I then sprinkled compliments on the aspects of the game that I liked, and teased that today would be the day that explain myself. Without further adieu:

bulletsWhere the !@#$ is the ammo?

Well? Where is it? Oh wait.…I’m dead…. Again…. Fun. My main complaint is that there just isn’t enough ammo in this sucker, or spare weapons to pick up. Maybe this is all part of the “doomed” storyline, but why in the hell can’t I arm myself even in the slayer mode. Thank Christ the horde mode has infinite ammo or this would be a game that I would have traded in. The lack of ammo boils down to a few factors in my limited time playing this game so far:

When did a grunt become a bad-ass?

gruntI threw my controller across the room not too long ago when I became hopelessly mired in a level of the campaign. Mainly, I have to overcome a large group of grunts, a group of brutes, and a load of these elites. Despite my playing through on normal difficulty, every grunt I shot in the head with the DMR or Pistol just kept smiling and laughing at me. WTF? I repeated the level over 10 times until the gamma radiation took over. What’s worse are the Jackals. These guys are cranked up to speedster levels, and are freaking ruthless. Between them sprinting in and out, grunts that won’t die, and elites that have the shielding and regenerative powers I so miss, I don’t have fun with the game. I’m running for my life, and cursing all the lousy weapons I’m given. I might as well have been armed with Q-Tips.  All of this frustration on “regular” mode.

nerf gunWould a Spartan arm himself with this crap?

Now some of the DMR shots normally get me a headshot, but the pistol they keep saddling me with isn’t worth squat. The Halo faithful swear by it, but it took me 9 days of playing to finally kill someone with it, and they were standing still and humoring me. I wouldn’t hunt a caged canary with that thing. Luckily, the derringer they give you is always equipped on every game mode. Awesome.

This DMR is god-awful as well. Sure, I can kill a guy in 4 headshots, provided I can score 4 concurrent direct hits in a short amount of time before I’m annihilated. Problem is the aim never stay true, and the weak caliber of the rifle round eats ammo, leaving you perpetually short, and ill-equipped. Again, this isn’t fun. It’s work. Like trying to spread mulch across the house, and constantly walking around the long way to bring a new bag.

What chaps my ass the most are the weapons that you get from the enemy. That have stayed constant, with even some improvements. I worked hours to try and get my BR and sniper skills up, but with the absence of the BR, I feel like I have wasted almost 2 years of training so I could work with the “noob” weapons of the needler and energy sword. All my hard work to avoid the noob kills has been flushed away, and I’m stuck with the training wheels weapons just so I don’t drop any lower than my current -35 rating. Fun.

WindchargerWheeljackWhere the ~!@ are the health packs?

Among the worse “improvements” for ODST were the introduction of health packs. My consolation is that at least we don’t have the blinding red screen. That was unbearable. Here, we are subjected to the health pack system again, and luckily, every mission in the campaign is going into enemy territory in the dessert or somewhere remote where there are no aid stations. I would be a bit more understanding of this factor of the game if we could save a pack and use it later, or if they were distributed a bit better. It doesn’t have to rain health packs from the sky, but throw us a bone here and there.

Tune in Monday for Part 3…the Exciting Conclusion!!!

 

Comics Book Reviews: 9.22.2010

I Have Issues Week of: 9.22.2010

fables98Fables #98

Written by BILL WILLINGHAM
Art by MARK BUCKINGHAM & DAN GREEN
Cover by JOAO RUAS

A while ago, so long ago I can’t remember the issue number, the Adversary was defeated, and the Fables lived happily ever after. And then my brain turned off. I have a huge blank spot from there until this issue, which I am inclined to believe is at least a 12 issue gap. I have been pulling this comic, but I have been filing it without interest, which apparently is what many of the Fables Faithful have been doing. I have been hearing similar stories on other podcasts, and seeing them on forums. Hell, I was double dipping with trades, and stopped somewhere after Snow had the litter.

I have been absently thumbing through the issues, but not an hour ago, I finally sat down and read through this issue. And I am back in. The artwork by Buckingham has never wavered, and the writing from Willingham is just as solid. It was like watching an old favorite DVD, and discovering an episode I missed.

So Rose Red has been in some sort of funk, the town fables were exiled to the Farm, where everyone is apparently getting on each other’s nerves. Ghepetto has made a bid for power, and there is a new bad guy called The Dark Man. That’s what I slept though. Issue #98 starts to put things in motion. Rose Red wakes up from her funk, settles the fables down, and restores order. Herr Totenkinder apparently reverted to an younger form, and will be taking on the Dark Man, which sets us up for what will probably be an epic Issue #99 and of course a seminal #100. I welcome this new spark of energy, and perhaps on my mountain journey I will be taking next week, I’ll settle into the cabin, and reread Fables from issue 50-98. Fables is back.

Flash 5Flash #5

Written by GEOFF JOHNS
Art and cover by FRANCIS MANAPUL
White Lantern Variant cover by RYAN SOOK, FERNANDO PASARIN and JOEL GOMEZ

I am horribly disturbed by typing the next phrase. I’m bored. I think the constant string of delays is killing the momentum of this book, but when I saw the solicits for December comics had the trade for this story arch I got pretty pissed off. I can’t imagine why since I have been a Flash fanboy for a long time, but this series started as great, and has fizzled to a level where I actually put the issue down and did a few chores around the house before I finished it. I have lost all enthusiasm for this book, and that really saddens me. About 6 months ago I would have told you Johns can do no wrong, but this Flash run has really left me feeling tired and bored.

And I don’t have too many kind words for Francis Manapul’s art either. I think his chalky artwork is full of kinetic energy, but it is becoming a mess of streaking lines, and makes me feel like this is the antithesis of JR JR’s artwork. Instead of loose-line inking, Manapul’s art is loose line coloring. Another aspect of the artwork that bothers me is the 19-year-old character design on Barry. I just feel like this guy is younger than Wally when I look at him. Instead of an expert, “Daddy’s Home” feeling I thought we would have from this run, we have been treated to a “Sidewalk Chalk Barry”. I normally don’t rail on an artist on Flash that much, especially when the previous issue (I think, it’s been a while for me) had that cool helicopter scene. This issue was just an accelerated mess, and it made me depressed. Quick.

1 month 2 live 41 Month 2 Live #4

WRITER: JOHN OSTRANDER
PENCILS: GRAHAM NOLAN
COVER: MIKE DEL MUNDO

Another comic that checked in on a disappointing level was 1 Month 2 Live #4. Up until now I have really been enjoying this series, but this issue left me flat. The dialogue was picture perfect, and I especially loved Dennis’ wife going off on him. The more realistic feel of the situation was something that I really liked, but the quest for the mystic flower left me behind. I know we are supposed to be exploring all the iconic corners of the Marvel U though a more grounded sense of reality, and I think that’s what might have did this issue in for me. Maybe this race for the magic flower will yield an exciting conclusion next week. Either way one mediocre issue out of four isn’t bad, and I don’t really blame Ostrander of the story, I like to believe it is the direction of editorial that made it mandatory to go to the Savage Land.

Hitmonkey3Hit Monkey #3

WRITER: DANIEL WAY
PENCILS: DALIBOR TALAJIC
INKS: DALIBOR TALAJIC
COLORED BY: JOSE VILLARRUBIA
LETTERED BY: NEUROTIC CARTOONIST, INC
COVER BY: DAVID JOHNSON

Ahhhhhh now THIS is a comic book with a kick-ass monkey in it. I am proud to say I haven’t read one issue of Deadpool, so I had no familiarity with this monkey assassin. I just thought this was a fun, 3-issue romp through the 616. So our monkey hero befriends some Japanese pop culture personality in order to get closer to his intended target. Then Bullseye catches up with her in order to get to the monkey. The original target and his squad are killed by Bullseye, and Hit-Monkey kicks Bullseye’s tail with nun-chucks ala Bruce Lee. Classic comics style. This series was enjoyable, but probably only on a comic reader level. You would have to have read a few other things to get the meta jokes, and appreciate the heritage (if there is any) of the characters involved.

Nemisis 3Nemisis#3

WRITER: Mark Millar
PENCILS: Steve McNiven
COVER BY: Steve McNiven

This is another book that has a suffered a bit due to it’s long publication schedule. I’m not complaining, just whining really. McNiven’s artwork is worth waiting for, and with this week’s assembled group of solid, but lackluster books, I was happy to have a piece of blockbuster comics fun. A lot of folks in the comics community give Millar shit for being the “fluff” action guy, much the same way everyone rags on Michael Bay, but at least Millar’s stories are creative, and give the villain due respect.

Here our bay guy, Nemisis, was taken into custody, and breaks out in pure grand style. The Chief Detective we have been “rooting” for is then subjected to a nightmare of consequences as Nemisis takes his life apart. In true Millar/McNiven fashion, they bring top level game to the book. Nemisis defeats 97 prison guards (Judo Chop!!) in glorious and violent style. McNiven illustrates moves and shows us violent choreography that we have rarely seen in comics. Millar contributes by raising the bar on inflicting pain on another human being in creative psychological ways (much like Red Son). Again, this book can easily be dismissed by fanboys, but these kind of books give me something to read in the dead zones between relaunches, events, and tired tropes.

Star Trek Burden 4Star Trek Burden of Knowledge #4

Writer: Scott & David Tipton
Artist: Federica Manfredi
Cover: Joe Corroney

Oh man, this series is great. I certainly hope IDW never has plans to cancel this, and they keep the Tiptons chained in a room. So the past three issues have had that magical done in one feel, but built up to a larger storyline, and in issue 4 the bad guy was revealed to be the planet of medical geniuses, who were using transporter tech to copy bodies. Why? So they had enough donors to experiment on. Classic. What’s more are the moral implications that blow McCoy’s mind, which make the story a more 1960’s classic Sci-Fi rather than the action move set up newer generations experience in the movies. This had classic Star Trek written All over it, and it was brilliant from issue 1 to issue 4. The artwork was handled pretty dam well considering the scope of hundreds of cloned ensigns, Klingons and other races. Someone send this series to George Lucas

 

All-Star Superman Trailer

The trailer for the animated version of Grant Morrison and Frank Quietly’s incredible All-Star Superman has hit the nets. The new animated film by DC Comics and Warner Brothers is looking pretty action packed. We embedded it below for your viewing pleasure.

 

Roku and You…

Do you have a Roku? Do you want a Roku? Do you have any idea what a Roku is? Do you care? Would you like to see some info on a Roku? Well too bad. First things first then. What is Roku? From the Roku website:

Roku is a little box that allows you to instantly stream tons of entertainment on your TV. Watch movies and TV shows from Netflix or Amazon VOD, listen to music on Pandora, catch the latest ballgame, and more — it’s all available whenever you want it.

In the realm of electronics the Roku is categorized as an internet streaming media device. Assuming you already have high speed internet, strap one to your favorite TV and you can stream offerings from Netflix, Amazon VOD, Pandora, MLB.tv, Vimeo, Flixster and more. That’s a large amount of entertainment from a device that only measures 1 inch tall by 5 inches wide. And options? Oh yes friends, Roku has options galore.

Roku is rolling out three, count’em, three new boxes for our digital enjoyment: The Roku HD, XD and XD/S.

The price points on the three offerings are $59.99, $79.99 and $99.99. With such a narrow price margin across the different models it’s easy to talk yourself into buying all the bells and whistle of the XD/S at $99.99 as it feels like a better values. Well played, Roku. How about dollars trading hands after purchasing the hardware? Again, from the Roku website:

There are free and premium entertainment channels on Roku. Free channels include music services (like Pandora, RadioTime), major network news (Roku Newscaster), original programming on current events and culture (Revision3, Twit.tv), photo and video sharing (Flickr, Facebook Photos, Vimeo), and much more. Premium channels include subscription movie, TV, sports, and music services (like Netflix, Major League Baseball, MP3Tunes) and on-demand services (Amazon Video On Demand). Many of these channels provide free trials or make parts of their service available for free. Amazon currently provides a free $10 credit to new Roku customers to apply towards on-demand movies and shows. Some even enable you to use them on other devices like mobile phones and computers. Roku does not charge extra to access any premium channel. For example, a Netflix subscription that provides access to a streaming library of over 20,000 movies and TV episodes starts at just $8.99 per month. Roku simply works with that subscription — there is no extra fee.

You’ll notice they didn’t really name specifics on price points and that’s for a couple of reasons – for one, who wants to have to keep up with the price each individual media provider is charging and for two, and more importantly, not having anything in print lets you adjust what you charge for content without memorized price points reverberating in your customers brain.

And that’s about it kids. In a field with opponents wearing badges from WD, Seagate, Sony, Netgear, Linksys, Apple, Microsoft and apparently even your next door neighbor, the Roku seems like a pretty solid entry.

But what do you think? Love it or hate it – but write us to have your say as to why!

 
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