SMALLVILLE: Absolute Justice Teaser Trailer
The teaser for the upcoming Justic Society episode of Smallville was just released. I know Geoff Johns was working on these episodes, so I’m looking forward to the Smallville interpretation.
The teaser for the upcoming Justic Society episode of Smallville was just released. I know Geoff Johns was working on these episodes, so I’m looking forward to the Smallville interpretation.
Solicits for Image Comics are up for February 2010. Click the links to see what will be new with Spawn, Invincible, and the “Image United” crossover event.
When I first reviewed the demo, I was excited for this game, and equally excited to play the full version. Thanks to GameFly, the full version arrived in my mailbox, and after I watched the Star Trek BluRay 5 times, I popped in the game, and played through the first level before passing out from my all day geek-gasm.
Left4Dead was one of those games that I was late the party for. I wasn’t interested in a zombie shooter since Halo3 and then Gears of War 2 were all the shooters I needed. But, my buddies in the office eventually persuaded me to give it a go and I was glad I did. The game has great motion capture where it looked like these zombies were actually running at you, and dodging gun fire. The lighting was intense, the AI’s shadow detection was spot on, and the sound design was incredible. It was an immersive experience that was intense and slightly frightening the first time through. And with repeat play, the game was still just as fun. If I had a rough day at work, I could pop in my copy, and see some heads splatter.
Any sequel to a game is a gamble and when you’re holding the copy in your hands at the store you begin to wonder; Will they change the controls? Will there be a completely different graphic look to the game? Left4Dead2 never gave me a sense of worry. Honestly, what could go wrong? Every mission seemed to flow into the other, and it seemed like this zombie infected world could last forever. What could they improve, or take away in the name of improving the game? Well I’m glad to report, they didn’t remove anything bad, and that this game is capitally enjoyable.
The NPCs are enjoyable companions once again with their own personalities that helps make the game even more entertaining and go faster. The NPCs seem to help out a bit more in this game than in the first. I always felt that I was stuck with 3 nominally lazy people in order to survive in the first game, but the AI was cranked up in the sequel, and it feels like there is now a solid team of 4 survivors struggling together. The game play is the same. There aren’t any extra controls, or new combos to learn, but there is now a wider variety of options available to you.
Melee weapons have been added, as well as several additional guns and even large weapons such as grenade launchers. The melee weapons are a real treat. There’s no ammo to worry about, and everything from the crow bar, to the cricket bat, the chainsaw, and the samurai sword are all brilliant. The extra gore that splatters on screen is fantastic, but be aware of taking damage. The zombies will dodge your swings, and with close quarters fighting, you stand to take more damage, especially when the hoards show up.
Another great addition are the little side missions in the game that are necessary to help the team progress from point A to point B. Instead wandering around, you now encounter different people and tasks that make the game more enjoyable. The additional medical and incendiary devices are clever as well. Vomit, adrenaline shots, and a defribulator are all great additions to the quest, and give you options for helping the survivors. And a small feature I really enjoyed was the scrolling list of achievements as the game loads, which saves me from jumping into menus.
The only downside I would have are the graphics. After playing CoDMW2, everything looks like playschool, but I was hoping for a bit more of an upgrade to see more realistic set of villains and environments. The sound design is still top notch with the game utilizing all my surround sound to create a lush audio environment to immerse the player. The new southern music is a great addition, furthering the experience of being trapped in a post-apocalyptic New Orleans. This game will be a great addition to my shelf, and I’m sure I will now have a new favorite to throw into my Xbox and blow off some steam.
Full February solicitations are out for DC and Marvel Comics. Looks like Blackest Night is wrapping up in February in the DC universe, and The Seige begins over at Marvel. Click the thumbnails to see what books come out in February.
I Have Issues is a comic book review on the previous week’s new releases. SPOILER WARNING: if you haven’t read your books yet, read no further. These reviews will be posted a few days after comic book release day to give you time to read them so that you can throw your two cents in about what you thought of these books. The picks are currently limited, due to the small selection available in my local comic book shops, but hopefully that will change in a few months. Feel free to visit the Giggaheim.com Forums and start your non-censored, no-holds-barred thread on your favorite books. On with the reviews:
Green Lantern Corps #42
Written by Peter J. Tomasi
Art and cover by Patrick Gleason and Rebecca Buchman
Variant cover by Greg Horn
This was my pick of the week for many reasons but overall it was a great book. Tomasi continues to write a good story, and like his Green Lantern Counterpart johns, balances a bevy of characters with ease. The main shock of the book of course is that Kyle dies trying to buy his teammates more time to save the Oan Power Battery. The Blackest Night story has been infecting the rest of the DC books (as you can see from the bottom reviews), but the Green Lantern Corps continues to march along a steady pace. I’m looking forward to the next issue, and seeing how the corps will defend the battery, and to see if Guy will be worth anything as a Red Lantern.
I always thought there were way too many Green Lanterns from Earth, but I was sad to see Kyle buy the farm. Frankly, I’m one of 5 people out there who liked Kyle, and frankly, I think DC continues to stumble with him. I really like him as ION, and thought that character had a boat load of potential, but apparently it wasn’t selling. He had a great feature n Sinestro Corps War, and I was hopeful for a good run of Kyle in the future. Alas, not much has happened, and he will be laid to rest. RIP Kyle, you were the torchbearer when others had nothing but hate for you.
Fables #90
Written by Bill Willingham
Art by Mark Buckingham and Steve Leialoha
Cover by Joao Ruas
This can be summed up quickly. This story line continues in the same vein as it has the last 3 issues, and persuaded me to buy Fables in trade. The amount of time between issues versus the amount of progress in the issue hasn’t made for entertaining reading. Bufkin continues his campaign against Baba Yaga, and Totenkinder has a totem and advice for those left behind on the farm The End. Great art as always, it just seems this book continues on the same great path it has been on for a while. Buckingham illustrates a great book; its pace is just too slow for me to hang with month by month.
JSA vs Cobra
Written by Eric Trautmann
Art by Don Kramer and Michael Babinski
Cover by Gene Ha
I finished this story out, and it’s not a bad little JSA take. I believe it’s a good story for people to get their feet wet, and see how the JSA works, and what the team dynamic is like. It’s low on inter-team drama but the art and story are classic JSA, and this should be fun to pull out of the long box and read on a rainy day.
Booster Gold #26
Written by Dan Jurgen and Matt Sturges
Art by Dan Jurgens, Mike Norton and Norm Rapmund
Cover by Dan Jurgens and Norm Rapmund
I dropped this title a while back for two reasons:
1) Johns left the book to do what he’s doing now, and frankly, I needed a good excuse to cull my pull list
2) The storyline had become a bit repetitive: Save Ted Kord.
I liked the Blue and Gold, but I’m sincerely hoping Blackest Night will put Booster’s quest to save Ted Kord and leap back home to rest. Wasn’t a bad tie-in, but hasn’t convinced me to return to the title on a regular pull.
Rebels #10
Written by Tony Bedard
Art by Andy Clarke
Cover by Kalman Andrasofszky
I have never read Rebels before due to lack of interest, but the crossover has done its job by making me curious about this book and the characters within. I’m curious to see what happens when a Brainiac gets a power ring.
Please BBC, PLEASE release Top Gear earlier in the US. These trailers look so good. Why are we still 4 years behind in the episodes.
The teaser trailer is out for Kick-Ass. This is a really entertaining comic book series by Mark Millar (Wanted, The Ultimates), and John Romita Jr. (Spider-Man, World War Hulk). It isn’t fully published yet, and the publishing schedule is sporadic at best, but the book is a really fun read. I hope the movie is as entertaining.
As most rythym games turn out to be are mostly carbon copies of there forefathers. Guitar Hero is notorious are doing this with their 10 titles a year foundation. No one is innovating new insane stuff……UNTIL NOW!!!!
According to Dhani Harrison, Rock Band 3 is going to include not only a new interface but a new teaching mode that will actually teach players to play the actual instruments in real life. I can’t wait to heard more….